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Author Topic: How's this for a Jabberslythe?  (Read 256 times)
Mordante
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« on: February 06, 2010, 12:24:00 PM »





And a few new heroes for my beasts:


This will be my gorgon.  Sorry, I'm not putting more arms on it.  I don't see a reason to take a regular giant anymore...


« Last Edit: February 06, 2010, 01:51:58 PM by Mordante » Logged
Mordante
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« Reply #1 on: February 06, 2010, 01:50:44 PM »

My Cygor

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captkurt
The Mullet
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« Reply #2 on: February 07, 2010, 09:02:27 AM »

Nice stuff!
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Newest member of the Baby Killers Club, proudly wrecking your hobby since 2009!

The Mullet has spoken!

TyranidDave
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« Reply #3 on: February 07, 2010, 09:47:57 AM »

I can't speak to whether it's a Jabberslythe or not, but that white fur is the shiznit.
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Druchii Love
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« Reply #4 on: February 07, 2010, 07:29:05 PM »

Your Cygor is really excellent!  How'd your game against Rudy go?
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Mordante
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« Reply #5 on: February 07, 2010, 09:57:58 PM »

CAlled it on turn 5 when I was basically tabled.  I had a few units left, but was basically destroyed.  Today was a good learning experience for the new beasts.  I have a few changes to try out for the army.
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Matt
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« Reply #6 on: February 08, 2010, 07:04:32 PM »

CAlled it on turn 5 when I was basically tabled.  I had a few units left, but was basically destroyed.  Today was a good learning experience for the new beasts.  I have a few changes to try out for the army.

Wow, I thought you were going to barrel into those horrors and go to town.  Between the general, the bloodletters, and then a BSB, 3rd hero and giant horror block, I thought you'd have that wrapped up.  On the flip side, you had nothing to deal with those screamers.  Short of a ton of ungor bowmen, I don't know what beasts would have to take them out.  The good news is, ungor bowmen are dirt cheap.

-Matt
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Mordante
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« Reply #7 on: February 08, 2010, 10:05:14 PM »

Yea the screamers and flamers had me wondering what to do about  them.  Like you said, not much in the army to deal with them.  The rest were just a grind fest that I could not win in the end.  Any unit with leadership issues trying to grind down deamons is just bad news waiting to happen.  Rudy's blocks started out so large that I would have needed more attacks into him to get rid of the deamonettes and the horrors.  The minos with the doombull made short work of the bloodletters with the jugger hero though.  The 4+ ward on the horrors stopped me dead though, along with the spell that was doing damage to everyone in 12" in the magic phase.
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