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God Of War
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« Reply #1 on: November 03, 2009, 04:10:18 PM » |
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supposedly they're going to release 8th next summer... beasts of chaos are in line for next release and then maybe tomb kings... after which 8th will be released with a (didn't see this one coming) starter box consisting of empire vs orcs to preview the new empire knight and orc boar boyz models. I've even heard that O&G and Empire will be updated first in the new edition as well
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All other games are a joke... God of War is the Punchline
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JohnHwangCC
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« Reply #2 on: November 03, 2009, 05:08:33 PM » |
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If by "just a while", you mean 2006, then yeah. GW is moving to a 4-year cycle for 40k and WFB.
Empire vs Orcs was the 6E starter, so with 3 Empire starters in a row, it looks like Empire get to be the SM of WFB.
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Ach du meine Güte, gar nichts klappt mehr, so'ne Scheiße
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Fellblade
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« Reply #3 on: November 20, 2009, 11:12:49 AM » |
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GW has always been on roughly a 4 year cycle for their core rules, sometimes 3, sometimes 5.
Empire has NOT been the starter set for the last 3 cycles. The last one was dwarves and goblins, prior to that was Lizardmen vs Bretonnian, Elf vs Goblin, and Empire vs Orc. I don't know where you come up with this stuff...
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Matt
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« Reply #4 on: November 20, 2009, 07:16:34 PM » |
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GW has always been on roughly a 4 year cycle for their core rules, sometimes 3, sometimes 5.
Empire has NOT been the starter set for the last 3 cycles. The last one was dwarves and goblins, prior to that was Lizardmen vs Bretonnian, Elf vs Goblin, and Empire vs Orc. I don't know where you come up with this stuff...
Jon and John, you're both wrong. 7th is Goblins/dwarves 6th is Empire/Orcs 5th is Lizards/Brets "The sixth edition, released in 2000, was also published as a box with soft-cover rulebook and miniatures (Orcs and Empire)." -Matt
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Fellblade
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« Reply #5 on: November 20, 2009, 11:21:57 PM » |
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You posted the same thing I did, how is that wrong? I didn't bother ordering the sets chronologically if that's what you were talking about.
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JohnHwangCC
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« Reply #6 on: November 21, 2009, 01:02:45 AM » |
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I'm assuming he's dinging me for the Dwarves and you for the 5-years. 
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Ach du meine Güte, gar nichts klappt mehr, so'ne Scheiße
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Fellblade
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« Reply #7 on: November 22, 2009, 12:10:54 PM » |
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1983 1st (2 years after "Reaper") 1984 2nd (1 year) 1987 3rd (3 years) 1992 4th (5 years) 1996 5th (4 years) 2000 6th (4 years) 2006 7th (6 years) 2010 8th (4 years) (2014) (9th) (4 years?) The average is around 3.8 years, but since they do summer releases we can just call that 4.
40k is much the same. In the early 2000s GW slowed down their production on books (codex&rules) so 4th edition was "technically" 6 years from 3rd, but there was some sort of "version 3.5" in the middle where players complained the "new edition" came "too soon" since it was only about 3 yrs old. Anyone taking bets on 6th Edition 40k in summer 2012?
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Qrab
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« Reply #8 on: November 22, 2009, 06:58:23 PM » |
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I'm not sure a set of new rules will do anything to fix the real problem of Daemons, Dark Elves, and Vampire Counts.
There's also the problem that the majority of books released for 7th edition have been for evil armies. Good: Empire, High Elves. Neutral: Lizardmen. Bad: Orcs & Goblins. Evil: Vampires, Daemons, Dark Elves, Skaven, with Beastmen in February.
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Druchii Love
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« Reply #9 on: November 22, 2009, 07:39:56 PM » |
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Although an interesting contrast would be that it was all "good" armies for a while - Wood Elves, Dwarves, Orc & Goblins, Empire, High Elves... The only "good" army not listed are the Bretonnians.
Demons and Vampires need fixing. Dark Elves merely need *tweaking* =)
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Matt
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« Reply #10 on: November 22, 2009, 08:38:27 PM » |
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I'm not sure a set of new rules will do anything to fix the real problem of Daemons, Dark Elves, and Vampire Counts.
There's also the problem that the majority of books released for 7th edition have been for evil armies. Good: Empire, High Elves. Neutral: Lizardmen. Bad: Orcs & Goblins. Evil: Vampires, Daemons, Dark Elves, Skaven, with Beastmen in February.
Updating the basic lores of magic can help balance daemons and undead. A change to multiple shots rule will help balance dark elves (like you can only multi-shot if you don't move). Now, I doubt anything geared to balance will be done. If GW gave a shit, none of these 3 books would have come out like they did. What I do predict is a return to picking heroes out of units when they are mounted/larger than the unit they are in; and warmachine crew sharing a single profile with the machine (like the new skaven warmachines). -Matt
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Qrab
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« Reply #11 on: November 23, 2009, 05:12:22 AM » |
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Updating the basic lores of magic can help balance daemons and undead. How so? Daemon and Vampire Counts armies have access to all the spells from any of the basic lores. The only change I expect to see is that templates will work the same as they do in the Skaven book. Determining full/partial hits is a pain in the ass.
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JohnHwangCC
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« Reply #12 on: November 23, 2009, 04:39:47 PM » |
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Anyone taking bets on 6th Edition 40k in summer 2012? I think GW has settled on 4 years as the "best" fastest update schedule they can handle, with 40k3 and WFB6 being anomalous because GW basically started over with those editions. So I expect 40k6 in 2012, just like I expected WFB8 to come out next year. As for fixing problems, there are lots of things to consider (bricks, Magic, Core, Unbreakable, ITP) - I hope WFB8 smooths things out like 40k5 did.
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Ach du meine Güte, gar nichts klappt mehr, so'ne Scheiße
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Matt
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« Reply #13 on: November 23, 2009, 07:14:04 PM » |
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How so? Daemon and Vampire Counts armies have access to all the spells from any of the basic lores.
The only change I expect to see is that templates will work the same as they do in the Skaven book. Determining full/partial hits is a pain in the ass.
If the basic lores had a spell(s) that ignored ward saves, it would help out a great deal against daemons. If it had spell(s) that could hit every model in a unit, it's help against vampires. I hope templates don't work like skaven templates do. Skaven get hosed on misfires more than any other race does. I see that as the trade off for the improved hits (greater risk, greater reward). As for working out hits, I think I'm going to starting bringing a section of the GW build your own movement trays. One side is 20mm the other is 25mm (which also works for 40mm, 50mm, and cav bases) Just have your opponent hold the sheet over his unit, and set the template right on it. -Matt
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Mordante
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« Reply #14 on: November 24, 2009, 12:10:07 PM » |
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As for working out hits, I think I'm going to starting bringing a section of the GW build your own movement trays. One side is 20mm the other is 25mm (which also works for 40mm, 50mm, and cav bases) Just have your opponent hold the sheet over his unit, and set the template right on it.
That is a brilliant idea! I like it.
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