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Author Topic: New campaign thoughts  (Read 6943 times)
B-rizzle
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« on: March 19, 2009, 08:55:18 AM »

Ok guys, I will go first. I have had some ideas for a campaign for a long time to do something like Jay N. Keeping with the same solar system idea we did two campaigns ago. The idea being that on each planet that a battle takes place, there would be a third army/race that inhabits that solar system, and when a battle takes place there would be the chance that the infestation race will pop up, and show its ugly face to throw a spin on whatever may be happening in the area. White Dwarf did it a few years back with the tyranid thing, you know, get too close to a bush it sets off a nest. Bam! 20 gaunts come spilling out ready to assault, and devour anyone close enough to be the victim.

It would be a fixed amount of enemy per ambush site, but no limit to how many will keep coming. I thought a d6 roll to determine if they are no longer interested in a fight, and go back to their hole, or the option of destroying the nest with concentrated fire, anyways I digress. The point is we would have markers all over the table, terrain pieces perhaps, and at battle start a d6 is rolled to determine how many, and which terrains are potential nests. The 'nids, when they pop out, would be controlled by the opposing player just to keep it mano e mano you know. I thought that we could even have some bigger nasty 'nids as well, like carnifexs, etc... They would be able to move, and assault as usual, but with no synapse rules, I.E. they are mindless already, and only want one thing from they enemy,FOOD! That way at least the controlling player does not have to worry about synapse, and can just use a set rules list for each type of brood that pops up.

I think it would be fun to have a big, chitin covered monkeywrench tossed into the middle of a battle, just to give both sides something else to worry about besides eachother, the objective, or whatever. I have given this alot of thought, and worked out some of the "bugs" Wink already on paper, as well as play tested it using some proxied, old, and  beat up beastmen as gaunts. I am pretty sure I could get my hands on enough tyranids to make it interesting. A quick painting, some clearcoat, and bam, instant tyranids that everyone in the campaign could use. I have not however gotten over the problems of multiple battles for more than one player in an afternoon that may require more tyranids than I could provide. I mean we could be talking hundreds, who knows.

Anyways, thats a start for my brain things that I have going on in my head, who said that? Oh I did, quiet Maurice, dont be going near the kings feet! With all the great gamer minds in our freakshow, I am sure we could eliminate the bugs, again no pun intended Wink

Thoughts?
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spaz102
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« Reply #1 on: March 19, 2009, 11:44:34 AM »

I think this sounds like a neat idea. I would like to play it sometime to see how it works.
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B-rizzle
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« Reply #2 on: March 19, 2009, 01:16:03 PM »

Cool! I am stoked you dig the idea. Grin Hey, thanks for the heads up on forgeworld prices last Saturday. I hooked myself up very nicely with a new dread, arms, bits, etch, you name it. HELLA cheap! Thanks again Lee.
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GI_Joel
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« Reply #3 on: March 19, 2009, 05:54:15 PM »

This could be a fun idea, I would also like to see if we could try it with Demons.  I think they would work well because they already deepstrike.  Or we could have some planets have demons, some have nids, others have orks, necrons etc.

We could simply devide the field into 6 areas and roll a die to randomly decide where the demons arrive.  I would help playtest (especially if you used demons ha ha).

Another idea would be to have a person who does not have a fight that day of the campaign control the nids or demons.  That person could have objectives to complete and earn a few resource points even if they did not fight with their army.

Also I thought of a new mission we can add to our campaigns I just need to put in on paper
« Last Edit: March 19, 2009, 05:58:10 PM by GI_Joel » Logged

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« Reply #4 on: March 20, 2009, 08:02:10 AM »

I think it sounds great Grin

Hope I can participate.
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Espa
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« Reply #5 on: March 20, 2009, 01:09:55 PM »

Hmmmm....

I like where this is going... Grin

It's an ugly planet!  A bug planet!!!

We will kill anything with more than two legs!  You get me?! Evil


We should run a playtest like Joel suggested.  See if we can adapt the missions we have or (perhaps even better), create a new set based on the bug-factor.

Quote
I have not however gotten over the problems of multiple battles for more than one player in an afternoon that may require more tyranids than I could provide. I mean we could be talking hundreds, who knows.

If this is an issue, we might consider proxy.  Maybe use Orks or Daemons, borrowing on Joel's idea, but use the same stats as Gaunts.
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spaz102
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« Reply #6 on: March 20, 2009, 02:11:53 PM »

No worries I have the nids covered.  Shocked

Better get your FW soon with the dollar going down hill again!!
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Sheepshagga
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« Reply #7 on: March 23, 2009, 09:16:15 AM »

Just nids?  I would like to see a mix of different races, that way players don't get used to the same type of creature.

Consider this- a highly contested region of space, one that suffered a nid invasion before, but still teeming with other races.  As you roll for mission, you also roll for "nasties"- could be a handful of feral (or stranded) Orks, a gaggle of mysterious Eldar on a mysterious mission, nids left over from a failed invasion, or a grip o' daemons from a secret ritual site.  Basic stats for each, of course, along with a # appropriate for their race- example- 15 Guants, or 10 Orks, or 10 Eldar, or 8 daemons, or something along those lines.
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B-rizzle
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« Reply #8 on: April 22, 2009, 08:38:06 AM »

Hey guys, quick question. In the apocalypse rulebook there is a listing for the chaos baneblade tank, but with a puss cannon, and whatever. It says a few pages earlier that if you prefer you can use the standard rules baneblade tank with all of its general weapons, instead of using the puss cannon set up. My question is:

At that time of print they only had the standard banblade rules, and vehicle stats. Now that they have some 8 variants on the baneblade, can a chaos player use any of those vehicles as a chaos baneblade, I.E. tremor cannon type, or the really cool vulcan mega bolter type? ( However on that one being that it is a transport I would probably dump the transport idea because marines are a little bigger than gaurdsmen ) Wink

Would any of you guys object to a chaos player using one in a megabattle, and do you think anyone else might frown at the idea?

BTW today is my 38th birthday, so yippeeeeeeee!
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spaz102
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« Reply #9 on: April 22, 2009, 08:54:16 AM »

Well Happy Birthday!!! Grin

Has for Chaos, they can use any of the Imperial data sheets for Apoc.  I would have no worries if you wanted to use any of the super heavies.
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Sheepshagga
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« Reply #10 on: April 22, 2009, 09:25:21 AM »

I have no objection.  I'll blow it up anyway before you get a shot off...

Happy Birthday!  38?  Wow, I would've guessed 49 or something.  Grin
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captkurt
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« Reply #11 on: April 22, 2009, 10:17:41 AM »

Happy 38 B-Dawg!
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« Reply #12 on: April 22, 2009, 01:01:44 PM »

HAPPPPPPPPPYYYYYYY BBBBBBBBBEEEEEEEEE-DDDDDDAAAAAAAAAAAYYYYYYY!!!!!!! Grin Grin Grin Grin Grin Grin
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B-rizzle
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« Reply #13 on: April 22, 2009, 02:11:50 PM »

Sheepshagga, you dick Wink Just remember its not the age, its the mileage. Thanks guys Grin
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Sheepshagga
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« Reply #14 on: April 22, 2009, 02:44:53 PM »

 orc_laugh orc_laugh orc_laugh orc_laugh

Haha, well that's all right.  I'm older than you are....  Kiss

In fact, I'm quite sure I'm the oldest.
« Last Edit: April 22, 2009, 02:46:55 PM by Sheepshagga » Logged

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