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Author Topic: Aaron's last battle  (Read 9637 times)
Sheepshagga
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« Reply #45 on: May 12, 2008, 09:10:01 AM »

Next time you get beat by something, dont just say its overpowered or broken because you lost, consider how it was used first. 

Be careful about judging my sportsmanship.  I didn't complain once during the game, nor threw a fit about losing.  I am one of the more level-headed and easy going gamers you'll ever run across.  I never complain about a loss, nor do I continuously pat myself on the back for a crushing victory.

I don't complain ever, although I make observations.  When I bring something up that may sound like a complaint, I usually couple that with some thinking ahead of time.  I usually think my opinion through before posting it.  And I'm not saying this ability was a game-breaker because I lost.  I actually used this same ability against some megabattle  opponents, and coupled with "flank attack" (again, a funky deployment/reserve thing), I kept bringing in wave after wave of Black Templars.  The combination of deployment zone/without number is the game-breaker and literally stole the fun from the game and my victory.  My opponents had pretty much given up hope by Turn 2 as well, and the whole idea of using these in combination went out the window.  What happened on Saturday was the exact same thing.  Congratulate yourself for "tricking" us into your strategy, but realize that no matter where you brought reserves from, the end result was the same as that busted up megabattle from before.  You merely reinforced what we knew already, but because you play Nids, it's hard to tell someone not to use an ability given to their army.  We can restrict Strategic Assets easily enough, but it's unfair to tell someone they can't use a special ability that belongs to their army.

I have plans sometime in the future to have a megabattle that incorporates an entire room.  Pending a room, I have pretty much everything else standing by.  No strategic assets will be allowed, but Without Number will be given to both sides (with certain restrictions).  Deployment zones will not be funky either, so there will be no opportunity to combine into a game-breaking ability.

I'll also be running the next 40k campaign (about 6-8 months from now), and serious thought will be given to game-breaking combinations.  The idea behind our campaigns/gaming is about having fun and socializing, not power-gaming or "winning at all costs", (even if you know something is unbalanced). 
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spaz102
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« Reply #46 on: May 12, 2008, 09:49:12 AM »

Well there is only one thing to say and that is Power gamer.
« Last Edit: May 12, 2008, 11:17:04 AM by spaz102 » Logged
Solrac Spite King
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« Reply #47 on: May 12, 2008, 10:50:39 AM »

Scorpy - You are all powerful and your brow beating aftermath speech is astounding sir!!! Though let us look at each other with love and compassion here. Kiss your Carnyfeekies and be merry!


MEGABATTLES - There is always something with these mega battles, but they only get better with time. Experience is the great teacher!!!! I've run 10 trillion of these and find out each time there was something I could have done a weee better.

Sheeplove - This the 2nd time the endless swarm thang didn't fit so well into the Mega Battle? Well then, lets sever that thing from MEGATIME so the future games can be more up beat. Some things just don't mix well with MegaBattles and you have to jump in there and tweak it a bit. The rules really are only guidelines and we should fix what we can to make these MegaBattles more enjoyable.


The goal here though... really was the big 40k send off for Aaron and that IS the most important factor here.


AARON, where ever you are out there in this crazy world, I hope you had fun!!!!



p.s.

Hmmm, hey didn't a bunch of girls in the end KILL Aaron's Commander... ?
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Scorpius
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« Reply #48 on: May 12, 2008, 05:06:34 PM »

Let me start by apologizing for my lengthy post a page before, it was mothers day and my mom and I dont exactly see eye to eye, and i came home an a rather terrible mood and saw your post where you said:
Having endless swarms constantly regenerating takes all strategic and tactical value away from the game.
I must say that in the mood I was in I took it as a personal attack, and that you were saying that I had no strategy or tactics, just a game breaking ability.  Looking back on it, yeah, your right, I did lose my temper a bit, so I hope you'll forgive me. Embarrassed

Be careful about judging my sportsmanship.  I didn't complain once during the game, nor threw a fit about losing.  I am one of the more level-headed and easy going gamers you'll ever run across.  I never complain about a loss, nor do I continuously pat myself on the back for a crushing victory.

I wasnt judging you, i was responding to what i thought was an attack on my planning, strategy and tactics.  In addition, i didnt really give myself credit for anything besides the objectives i completed in my first after the battle post.  It wasnt untill i felt that my command was questioned that i felt the need to point out how i had altered the course of the game by staying several steps ahead of Team B in the planning stages.

The combination of deployment zone/without number is the game-breaker and literally stole the fun from the game and my victory.  My opponents had pretty much given up hope by Turn 2 as well, and the whole idea of using these in combination went out the window. 

I will agree with you on this, those two in combinations is kinda game breaking, unless your prepared for it.  If Team B had deployed differently knowing i had an endless swarm coming on, you could have easily countered the advantage i gained by using the rules for deployment edges to my advantage.  Isnt this how all wars are fought?  Warhammer 40K focuses on small battles, where tactics will win or lose you the game.  40K Apocalypse takes a step back, and looks at the battlefield from a strategic standpoint.  At this level you need to look at your overall strategy, because just tactics wont win the game anymore.  In Apocalypse, Deployment zone selection, and deployment, are the two most important phases in the whole game...  What happens in those two portions will have a dominating effect on the rest of the game, and if you didnt lay out your forces to counter your opponent properly, it will be very hard for you to win..... because the units you need to counter your opponents flank rush, are on the opposite side of the 8 foot or larger table.

  Congratulate yourself for "tricking" us into your strategy, but realize that no matter where you brought reserves from, the end result was the same as that busted up megabattle from before.  You merely reinforced what we knew already, but because you play Nids, it's hard to tell someone not to use an ability given to their army.

Like i said before, Without Number is not overpowered if you have to walk across the table with it.  What makes it overpowered is when the opponent walks into your deployment zone so you can get into assault in the turn you come on, or when you get to come on from your opponents table edge.  This is especially true since you took out the ability to take the strategic assets that counter it.... yet left in the ability to get a deployment edge that is right next to your opponents.  It was a big flaw in the rules that were used for megabattles and since there is no strategic assets, there was no way to counter it, without planning for that possibility and changing your deployment to suit that possible outcome.

I have plans sometime in the future to have a megabattle that incorporates an entire room.  Pending a room, I have pretty much everything else standing by.  No strategic assets will be allowed, but Without Number will be given to both sides (with certain restrictions).  Deployment zones will not be funky either, so there will be no opportunity to combine into a game-breaking ability.

Flank March and Without Number(or their similar counterparts) are by no means the only game breaking abilities.  So far i have come up with 6 for Tyranids, 5 for Tau, 4 for Eldar, and 5 for Marines.  Everyone has them in Apocalypse... they will happen, thats why the strategic assets are there.... to help you counter game breaking abilities, but you need to think ahead.... and out think your opponent, and choose the right ones to counter your foe.

I'll also be running the next 40k campaign (about 6-8 months from now), and serious thought will be given to game-breaking combinations.  The idea behind our campaigns/gaming is about having fun and socializing, not power-gaming or "winning at all costs", (even if you know something is unbalanced). 

That sounds cool, and I agree, a Warhammer 40K campaign should be all about having fun. But you need to understand something about Apocalypse if you are going to include the rules for it... It was designed around what would be considered "Game Breaking Abilities" in normal 40K...  Titans are game breaking, Strategic assets are game breaking, and Formations are game breaking.  Everything about Apocalypse is "game breaking", it was designed for the Strategist and the Power Gamer.  If your not ready to acknowledge that as you start playing Apocalypse, you might as well just be playing a large game of 40K.  There is no possible way to regulate or remove the many, many possible game breaking strategies that are made possible in apocalypse without tossing the rulebook aside completely.  If your not ready to use all the game breakers, which are there to balance one another, then my suggestion is this:
That you remove the apocalypse rules from the campaign and just make it a large game of 40K.  This includes removing titans, warmachines, and gargantuan creatures, as they too are game breaking.
Otherwise, you will continually be finding "new" game breaking abilities in each battle, and will have to constantly regulate them until the rules are so complex that you just throw out the apocalypse book entirely anyway.  The only difference being that it took you alot longer to realize the true nature of Apocalypse by trying to modifying it every time you come across another game breaking ability..... despite the fact that the very existence of titans on the battlefield is game breaking...
« Last Edit: May 12, 2008, 05:11:50 PM by Scorpius » Logged
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« Reply #49 on: May 13, 2008, 10:15:45 AM »

WOW! It's like an episode from the twighlight zone. First I am not going to "fluff" about how much fun I had at the nurgle cookout over the weekend. Being one of the only two armies on the table to be shot at for turn one was about as fun as a dirtclod enima! I mean nobody in my shoe's would have been a jovial clown while watching 90 percent of their army get dead in one turn. The rest of the day was me moving a squad of terminator's, and an hq who finally got to see combat on turn 5, and still only killed 5 heavy weapon sister's, but I digress.

 I think first, the team's should have been planned out a little better( not a mostly shooty side against a mostly assault side). second,we probably should've gotten rid of the part apoc rule's, part 40 k rule's, and part made up campaign rule's aspect of the whole thing. All it does it partially combine, but not completely use the rule's from three different game's.

 I am not bagging on the creativity of the campaign, I am just saying we should only use one. I personally(and I am not alone in this) do not really enjoy megabattle's.  They are long,and tedious for someone who can complete their turn in a few minute's,  it become's a spectator sport for most of the game. The only reason I am mentioning all this is because no matter what, I think everybody get's stressed out when we play a megabattle, some show it more than other's, some not at all, but when it's all over with, win, or lose the tension in the air could be cut with a knife.

 That being said I would like to clear a few thing's. If a team like's to gloat, and laugh, and cut joke's while their three 2500 point armies are utterly destroying one army, then so be it. Would you call it mean? I would not, my skin is a little thicker than that. I would however say that in all the game's i have played, not once have I gloated, or made my opponent feel like less than what he is " A guy doing his best with what he's got", and I have played some real numbskull's. The point is if my army has thing's about it that crushes the enemy completely, then that's where I leave it. I like all you guy's in the campaign, and unless you piss me off, or directly try to project dominance over me, we're cool. I can raz you guy's like the best of them, staight up marine corp style if I have to, but I never rub it in if I am kicking your ass Wink It take's the fun out of the game, and then It's as fun as a trip to the dentist.

 I had no hand in any part of our team's victory, so I don't think prop's are in order for me, regardless of my "holding off the enemy". I think the only thing I held off was an anurism Wink. As far as sheepshagga's tactic's, and playing style, I know, not think, but know HE IS the most level headed, fair gamer I have ever battled against! If anything prop's should go to his boss"sheepshagga" for accounting for more kill's in that game than kill's my army has for the whole campaign! I heard the tally of over 150, and WOW! That is one tough ork! So, my hat is off to you greg, very impressive.

 Lastly I would like to think I had a hand in our deployment zone's, as far as them being advantageous, until your opponent deploy's, you don't know if it is a good spot." Without number" without a doubt won the game, and if it went 10 turn's only tyranid's would have been on the table. I don't know what to say about it. If it's in the codex, you can't say no, apoc rulebook, no, is it messed up, and can it turn the tide of a battle, yes! I have been on the receiving end of without number, and greg is right when he say's your opponent pretty much give's up by turn two, there is no way to hold out against an army that 80 percent of it come's back every turn.
Sorry scorpius, even I was getting tired of seeing a couple of hundred bug's on the table every turn, yes they got the win for our team, but not being scoring anymore it became inevitable that they would take as many objecive's as the turn's would allow.

 Sooooooo, um I think that's it, my only regret for the whole thing was not getting to hang out with aaron more than I did, I am going to miss him, and miss playing against him, he play's like me, intense, direct, no bullshit, and he never make's you feel like dog poo when he win's. AS you guy's know I will not be in the fantsy campaign( please contain your giddyness), I don't have an army, and I could use a break from competition.  When the new 40k campaign start's we will see, I have no doubt that greg will create something fun, and well balanced. One suggestion, lose the megabattle's, too hectic. That's my opinion, also my Nurgle army is up for sale, plus both daemon prince's, time for a fresh start with a new army, still chaos of course, but I think it's time to retire the pestulent bastard's...

You guy's enjoy the fanasy campaign, and I will see you here, and there maybe to play horde's, so peace out, and CHAOS RULE'S Undecided
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Sheepshagga
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« Reply #50 on: May 13, 2008, 10:51:57 AM »

my Nurgle army is up for sale, plus both daemon prince's, time for a fresh start with a new army, still chaos of course, but I think it's time to retire the pestulent bastard's...

What??  Shocked  Shocked  Shocked  Such a sweet army!  Well, I hope you get a great price for them!  They look too nice to be sold for anything than 100% of their cost + labor!

I actually don't have a clue what the final count was...  Undecided  Sheepshagga and his 9 Nobz were assaulted on Turn 2 by 3 squads (60?) Nids and the only saving grace at that point was that the Nids assaulted into cover, so my full unit of Nobz got to swing long before they did.  After that, I was locked in combat with at least one squad of Nids, and it seemed 2-3 more squads kept respawning and assaulting.  I held out for 4 more turns like that, finally being brought down in Turn 5 by 3 Space Wolf Terminators with Lightning Claws (plus at least 2 squads of Nids).

This campaign saw many new things, Apoc one of them.  Apoc was released at the time this campaign was being developed and it was by majority "vote" that we included megabattles with various Apoc rules.  The problem with Apoc is that it concentrates so hard on mass destruction that all competitive play is taken out of it.  I think with the brain power we expended on tweaking the rules, we got quite a few bugs (not Nids) fixed to make it competitive again.  I like the current rules we have for it, even though some things slip through the cracks, and would like to see more megabattles.  But if enough people don't wish to use them or have the option, then I won't incorporate them into the next 40k campaign.  Another alternative would be to fall back on old Imperial Armour rules for superheavies and flyers.  They were more in line with current 40k rules, and didn't concentrate so much on mass destruction.  Just a thought...

Even though we got smacked around pretty good, I still had a good time and enjoyed a beer (and the rest of Byron's nachos) at the end of the day. 

Byron, you'll be missed in the fantasy campaign, but you definitely have a spot in the next 40k campaign!  Wink
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B-rizzle
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« Reply #51 on: May 13, 2008, 03:32:35 PM »

I'll share my nacho's with you any time brother, next time I won't double dip so much though Wink
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« Reply #52 on: May 14, 2008, 05:27:29 PM »

I have to agree, Mega battles are fun but I don't think they have a place in the campaign.  I would like the campaign to be standard battles without mega battles or boarding action. 

I would rather participate in other mega battles such as the one Greg is proposing and not have them as part of the campaign.  However if they remain in the campaign I will be ok with it.
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GI Joel the greatest American Hero
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« Reply #53 on: May 15, 2008, 04:18:27 PM »

Well I made it back to Ohio and I already have a feeling I am going to miss you guys, well more than I do already. I was at my local store and just feeling out the vibe, and I overheard a guy who works there talking about how effective his havocs, predator and obliviators are and about how many las cannons he has. So I have a feeling I'm going into power gamer city, but maybe I can change that. I had a good time on saturday. I'm sorry you didn't byron. I understand though when you lose everything and you just sit there. I will say that our end of the table did have some good fighting though. And yes, I did lose my commander to girls. But if we are talking about broke, a 2+ invulnerable is broke. Screw nids, sisters are broke  Wink
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