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Author Topic: Spit-balls for the Next Campaign  (Read 2688 times)
captkurt
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« Reply #15 on: August 30, 2007, 09:20:22 AM »

So who is actually going to be there this Sat?

We know for sure that Jason and Bryan are out....anyone else?
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Sheepshagga
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« Reply #16 on: August 30, 2007, 10:03:26 AM »

I'll be there, and I think Joel will be too.  Unfortunately, I  haven't heard anything from Chris or Lee, and Jason W and Byron never check the internet.  So we have 4 big question marks...  Huh
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spaz102
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« Reply #17 on: August 30, 2007, 04:37:44 PM »

I will be there looking for the fallen again...... I hope I can find one this time and not some rabbits.....


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Espa
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« Reply #18 on: August 30, 2007, 08:20:01 PM »

i checked it 2night,wow captainmorgan didnt need to helpme see youguys need a regular dosage some female companionship. jaydizzle and i have been perusing somecoolnew campaignstuff(sorry  my space bar is f@#$ing broken) we have to remember tokeep it simple, we can make our own rules,do our own thing imean it isstill a freecountry (thankyou greg,and all you other poor bastards that have sweat it out for us overin"the iraq"mrs teenusa carolina, but i digress. we need to remember its just a game lets  put chaos w/gaurd (i like chris i will be his teamate). he could use the win! OHHHHHHH!thats messed up,funny,but messed up.anyways i love this game, iloveplaying with all you guys, t say let jaydizzle come up with some play tests, and lets  give some bolter love tothose who need it! if it sucks, heywe can just go commissar on him, and give him a summary execution.well all this typing has got me in the mood,PORNTIME,i mean i have to go feed the turtle,rrr water the lawn,ahh screw it iam rubbing one out as i write.PS chaos rules!
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Sheepshagga
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« Reply #19 on: August 30, 2007, 09:42:42 PM »

Waitress!  I'll have what he's having!  Wink
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B-rizzle
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« Reply #20 on: September 02, 2007, 09:53:07 AM »

wow? i guess i should not drink , and email. sorry guys i had a retard moment when i posted on jaydogs user.hey everybody jays last post was mine(b-rizzle).i just read it sober, and damn dihareaha mouth big time.looks like i had a bad case of the blah, blah,blahs.most of it makes sense, ah screw it.anyways new topic, thanks to joel for the prison love he gave to my nurgle boys, yah they are boys so that makes you a pedifile joel you sick bastard. their turd cutters are so raw they arent  sure if they can perform their daily tasks,they did hoever stomp a mudhole into some igaurd(for 3 turns at least)i destroyed pretty much all of chris' armour on 1st, and 2nd turn,and transports as well. he tossed up the white flag at turn 3, which my nurgle boys(joel sicko) recieved in a manner befitting my standard of playing style. chris deployed like a true pro, he had me second guessing every squad that i deployed. i must say chris you are making your opponents really start to think a little harder, once again always a pleasure to play against you buddy.anyways i am out ive got some breakfast calling my name, so PEACE OUT, oh, and chaos rules of course!
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GI_Joel
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« Reply #21 on: September 02, 2007, 10:17:30 AM »

Welcome to the forums B rizzle. 

Geez, please don't think my dark eldar are so tough.  I honestly thought you would win that game.  You destroyed my entire army except for my HQ and one warrior squad.  I got lucky with the combat drugs, however I was very unlucky with the dark lance shots.  I only hit with 2 of 9 shots.  However I think your meltaguns only hit 1 of 6.  So I guess that evened it up.
« Last Edit: September 02, 2007, 10:19:06 AM by GI_Joel » Logged

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Sheepshagga
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« Reply #22 on: September 02, 2007, 11:09:06 AM »

About time you logged on to the forum Byron.  Make sure you backtrack and check out all the Enquirers since Macello at least.  You've made quite a few headlines!  Grin
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Sheepshagga
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« Reply #23 on: September 05, 2007, 08:18:24 AM »

Well, 3 turns left in the current campaign...  When are we thinking about starting up the next campaign?  And with all the ideas swirling around, do we have some semblence of a campaign yet?
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Espa
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« Reply #24 on: September 05, 2007, 12:30:11 PM »

Back from Atlanta. Grin

I haven't gotten the map results from Joel yet (competing schedules).  As soon as I get it, I'll get the map up ASAP.

Kurt - We'll simply Scorch Earth the territory you pushed into. Wink

As for the next campaign...I think it's good to give a few weeks between campaigns (this last one an exception due to Aaron's deployment).

If possible, I'd like to begin testing Boarding-Actions.

It's first incarnation:

GAME RULES:
All units of both opponents are given the "And They Shall Know No Fear" Universal Special Rule.  Fearless/Stubborn units remain Fearless.
No unit may infiltrate or deepstrike (regardless of rules stating otherwise).
Players Cannot Choose:
-Shooting weapons of Str 6 or higher.
-Special Characters.
-Models with an Armor Value.
-Models with 3 or more wounds.
-Steed/bike/beasts/jump infantry (Tau Battle Suits/ Warp Spiders/ Jump Packs, etc.).
-Any unit with 0-x restrictions.
-Size 3 units.

ARMY SELECTION: 700 pts
Force Organization is not enforced.
No more than 1 HQ choice.

TABLE SET-UP:
4' x 4' board.
Set up terrain that establishes corridors of 3" to 6" wide.  
Corridors should connect to each other and each table edge must have at least one corridor on it.
At least 2 rooms must be formed on the table.  Rooms must be adjacent to at least one corridor and at least one point of entry 2" to 4" must be established.  A room may have more than one point of entry, but these must be adjacent to a corridor.
Rooms must be at least 6" x 6".  Players are encouraged to place appropriate terrain pieces in these rooms (why fight for closets?).

  Units cannot be placed within 6" of an opponent's models if the opponent can establish LOS from their models.  If no LOS can be established by an opponent's models, than a unit may be placed within 1" of an opponent's models.  Units must be placed entirely within a room or entirely in a corridor.

  The Defender may deploy anywhere on the table if not in a corridor (rooms); or at least 10" away from a table edge if in a corridor.
  The Attacker must deploy with at least one member of a unit touching a board edge and no further than 10" from the board edge.

1.  Roll off to determine who deploys first and alternate deploying units.
2.  Roll off to determine who goes first.

MISSION OBJECTIVE:  Annihilation.  (For now.)
TURNS:  There are no turn limits.

J Wink
« Last Edit: September 05, 2007, 12:35:34 PM by Espa » Logged
spaz102
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« Reply #25 on: September 05, 2007, 02:51:02 PM »

I have space hulk titles which would work great for a boarding action. I can bring them in so we can see if they will work. Just let me know.

Lee
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Sheepshagga
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« Reply #26 on: September 05, 2007, 03:36:22 PM »

I'm going to flood the hallways with tons of cheap-ass neophytes!!  MWAHAHAHHAHA!!! Evil 

700 points, hmmm... WS3, BS4, S4, T4, LD7, 4+ armor save, fearless in an assault, all at 11 points apiece!  That's 63.6 of the little grubby buggers.  Space Marines using swarm tactics!!  Shocked


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Brynjolfr
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« Reply #27 on: September 05, 2007, 04:56:13 PM »

I was thinking...

16 Marines. 4 Apothecaries. 18 B-Pistols & 16 CCW's, 2 Flamers. 6 Power Fists, 2 Power Weapons.
10 with Furious Charge.

or "Movie Marines Mark 2"

Command Squad:
- "Dutch," T-Hammer, MC-Plasma Pistol (Company Master)
- "Billy," Crozius & T-Hammer (Mstr of Sanctity)
- "Mac," Plasma Pistol & P-Fist (Sgt)
- "Hawkins," Plasma Pistol & P-Fist (Apothecary)
- "Blaine," Plasma Pistol & P-Fist (Champion)
- "Poncho," Plasma Pistol & P-Fist (Standard)
- "Bob the Meat Shield," flame thrower
- "Bob the Meat Shield," flame thrower
- "Bob the Meat Shield," bolt pistol & ccw
- "Bob the Meat Shield," bolt pistol & ccw
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Espa
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« Reply #28 on: September 10, 2007, 08:41:37 PM »

Joel and I gave a run at the Boarding Action scenario.  Very fast paced.  Very bloody.  Assaults within Turn 1. Grin

The feel is right. 

Now, we can step up the complexity. Evil

GAME RULES:
-All units of both opponents are given the "And They Shall Know No Fear" Universal Special Rule.

-Attackers fall back to the nearest corridor table edge (entry point).  If this attacking unit reaches the board edge while falling back; it is removed from play.

-Defenders fall back in the opposite direction of the Attacker's unit that caused the fall back.  If this Defending unit moves into another Attacker's unit while falling back; it is destroyed.  If a Defending unit falls back to a table edge or impassable terrain, it simply stops and can only shoot until it regroups.

-Jump Infantry using their 'special move' must treat all corridors and rooms as Dangerous Terrain.  For example, an assault marine moving 8" must make a Dangerous Terrain test. 

-All units treat walls lining corridors and rooms as Impassable Terrain, including Jump Infantry.  Jump Infantry cannot 'fly' over walls (roof stops 'em).  Units such as Warp Spiders may move 'through' walls due to their unique style of 'jump,' but models ending this move in an Impassable Terrain are removed (got stuck in the wall).

-Infiltrating units are permitted for the Attacker and Defender.  Infiltrating units may redeploy within the restrictions of the respective Attacker/Defender Table Set-up rules after the deployment phase is complete.

-Scouts are permitted for the Attacker and Defender.

-Defending units cannot Deepstrike regardless of any rule stating otherwise.

-An Attacker with units that deepstrike may designate one room as a Force Field Control Room after terrain is established, but before deployment commences.  Units may only deepstrike once this Force Field Control Room is occupied by an attacking unit and no defending unit remains in the room.  These deepstriking reserve units will count the turn in which the Force Feild Control Room was captured as Turn 1 on the Reserves Table with subsequent Turns as 2, 3, and 4.

Players Cannot Choose:
-Shooting weapons of Str 8 or higher.  This includes any shooting weapon with a variable Str achieving 8+.
-Special Characters.
-Steeds/bikes.
-Any unit with 0-x restrictions.
-Size 3 units.

ARMY SELECTION: 700 pts
Force Organization is not enforced.
No more than 1 HQ choice.

TABLE SET-UP:
3' x 3' board.
Set up terrain that establishes corridors of 2" to 6" wide. 
Corridors should connect to each other and each table edge must have at least one corridor on it.
At least 2 rooms must be formed on the table.  Rooms must be adjacent to at least one corridor and at least one point of entry 2" to 4" must be established.  A room may have more than one point of entry, but these must be adjacent to a corridor.
Rooms must be at least 6" x 6".  Players are encouraged to place appropriate terrain pieces in these rooms (why fight for closets?).

  Units cannot be placed within 6" of an opponent's models if the opponent can establish LOS from their models.  If no LOS can be established by an opponent's models, than a unit may be placed within 1" of an opponent's models.  Units must be placed entirely within a room or entirely in a corridor.

  The Defender may deploy anywhere on the table if not in a corridor (rooms).  If a Defender's unit is placed in a corridor, that unit must be at least 10" away from the entry point (table edge) of that corridor.
  The Attacker must deploy with at least one member of a unit touching a board edge and no further than 10" from the board edge.

1.  Roll off to determine who deploys first and alternate deploying units.
2.  Roll off to determine who goes first.
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Espa
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« Reply #29 on: September 13, 2007, 11:46:18 AM »

So I was thinkin', why not allow assassins for Boarding Actions?

It's thematic.  I'd say that if you go with an assassin that's all ya get, but it would make sense that an assassin is just the sort for a boarding action. 

If you're wonderin', yes - I still can't stand them and would refuse using them myself, but I know some of you like 'em and I can't see much argument against allowing for 'em.  Especially if it's 700 pts to 1. Evil

Thoughts?

J Wink

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